Final Fantasy: The Spirits Within attempts photorealistic humans
A feature built around computer-generated humans intended to be indistinguishable from photographed actors, with individually simulated hair and detailed skin shading, failed commercially.
- Artist or studio
- Hironobu Sakaguchi, Square Pictures
- Country or region
- Japan
Historical context
The production was extraordinarily expensive and ran for four years, with a dedicated studio established in Hawaii for the purpose.
Why it mattered
It is the clearest test case for the limits of photorealism in animated characters, and its reception is a standard reference in discussions of viewer discomfort with near-human figures.
What followed
Studios largely retreated from photorealistic human protagonists in animated features, favoring stylization, while the hair and skin research it produced entered wider use.
Sources consulted
- Computer graphics history ACM SIGGRAPH
- Animation Encyclopaedia Britannica