Topic history

The History of Traditional Animation

From paper cycles to the last painted cel

Original illustration of transparent drawing sheets separated above a painted background, held on registration pegs.
Original illustration produced for this project. No film frames, character designs or promotional materials are reproduced anywhere on this site.

For most of the twentieth century, animation meant a drawing on a transparent sheet, laid over a painted background, photographed once and then replaced. This is the story of how that method was invented, industrialized, refined to an extraordinary level of craft, and finally dissolved into software.

Drawing on paper, one sheet at a time

The earliest animated films were made the hard way. Every element of every frame was drawn afresh, which meant that a character walking across a room required the room to be drawn again for each of the sixteen images that made up a second of screen time. Backgrounds shimmered because no two versions of them were identical, and detail was avoided because detail multiplied the labour without limit.

Working this way, a newspaper cartoonist produced four thousand hand-coloured sheets for a single short in 1911 and around ten thousand for a dinosaur that could act three years later. These are astonishing objects, and the method they used was completely unsustainable for an industry that needed to deliver a new reel every week.

The cel and the peg bar

The solution arrived in 1914 and 1915 in the form of two complementary patents: drawing the moving figure on a transparent celluloid sheet laid over a fixed painted background, and holding every sheet in exact alignment with a bar of pegs engaging punched holes. Together they separated what changes from what does not.

The economic effect is difficult to overstate. Backgrounds could now be painted once, in as much detail as an artist could manage, and reused for hundreds of frames. Elaborate settings became cheaper than plain ones. And because only the moving parts required drawing, an animator's time went into performance rather than into copying scenery.

The production line

Studios reorganised themselves around the new method almost immediately. Work divided into specialisms: story, layout, background painting, animation of key poses, in-betweening of the drawings between them, inking the lines onto the front of the cel, painting the color onto the back, and photographing the assembled stack under a rostrum camera.

This structure, established before 1920, remained recognisable in every hand-drawn studio for the next seventy years. It made large-scale output possible and it also created a rigid hierarchy in which most of the workforce, particularly the ink and paint departments, performed skilled work with little credit and less pay.

Learning to act

Technique alone does not produce performance. Through the 1930s, in preparation for feature-length work, studios began teaching drawing, anatomy and animal locomotion to their staff, and analysing live-action reference footage frame by frame. Out of that period came a body of practical theory covering anticipation, follow-through, overlapping action, arcs, weight, squash and stretch, and timing.

These ideas were never a formula, and the best work of the period argues against reading them as one. But they gave the medium a shared vocabulary for discussing why a movement feels alive, and they remain the basis of animation teaching worldwide, including in techniques that involve no drawing at all.

Depth, color and the widescreen frame

Cel animation is flat by construction, and much of the technical history of the 1930s and 1950s consists of attempts to defeat that flatness. The multiplane camera, a vertical rig holding painted glass layers at measured distances from the lens, produced genuine parallax as the camera moved. Three-strip color arrived in animation before it reached general live-action production, and was treated from the start as a dramatic instrument rather than as decoration.

Widescreen exhibition in the 1950s forced another rethink. A frame more than twice as wide as it was tall rewarded horizontal staging, longer held shots and fewer cuts, and animated features adapted their layout conventions accordingly.

The photocopier and the visible line

In 1961 a modified photocopying process replaced hand inking, transferring the animator's own pencil drawings directly onto the cel. It was adopted to cut cost, and it had an unintended aesthetic consequence: for the first time, audiences saw the animator's line rather than a traced ink outline, with all its roughness and variation.

That scratchy, visible line defined a whole era of feature animation. It also legitimised the idea that the mark of the hand could be a stylistic asset rather than an error to be cleaned away, an argument that returned in digital form four decades later.

Digital ink, and the end of the physical cel

By 1990 a feature could be produced without a single celluloid sheet. Pencil drawings were scanned, colored on screen, composited in software and output to film. The physical limits of the cel disappeared with it: layer counts were no longer capped by the yellowing and dimming of stacked plastic, and camera moves became possible that no rostrum rig could execute.

Audiences experienced the resulting films as traditional animation, and in every sense that matters they were. The drawings were still drawn. What changed was everything downstream of the drawing.

Closure, survival and return

In 2004, after a run of commercial disappointments, the major American studios closed their hand-drawn feature units and moved entirely to computer animation. The reasoning attributed the box-office gap to technique rather than to material, a reading many artists and historians dispute.

Drawn animation did not end. It continued in Japan, sustained European feature production through co-financing and public funding, remained the default in television, and returned to American screens through rendering research that reintroduced the drawn line into three-dimensional production. Traditional animation is now one available technique among several, which is a considerably healthier position than being the only one.

14 events

The record behind this history

Every event referred to above, in order, with its own sources and context.

  • 1868

    The flip book is patented as the kineograph

    A bound stack of pages, each carrying a slightly altered drawing, produces animation when riffled with the thumb — no mechanism, no mirror and no fixed loop length.

    United Kingdom Hand-drawn on paper Device and invention
    Artist or studio
    John Barnes Linnett
    Country or region
    United Kingdom

    Historical context

    Linnett, a printer in Birmingham, registered the idea as the kineograph. Cheap printing made the format instantly viable.

    Why it mattered

    The flip book freed animation from the closed cycle. A sequence could now be any length and could develop rather than repeat, which is the structural precondition for narrative animation.

    What followed

    It became the standard sketching tool for animators testing timing by hand, and remains in use as a pencil test format and a teaching exercise.

    Sources consulted

  • 1911 April 8, 1911

    Winsor McCay animates Little Nemo

    McCay hand-drew and hand-colored four thousand sheets of rice paper to make his comic-strip characters stretch, merge and dance inside a live-action framing story about a cartoonist's bet.

    United States Hand-drawn on paper Short film
    Artist or studio
    Winsor McCay, Vitagraph release
    Country or region
    United States

    Historical context

    McCay was the most celebrated newspaper cartoonist in America, known for the draftsmanship and perspective of his Sunday strips. He financed the animation himself.

    Why it mattered

    It set a standard of drawing quality and fluidity far above anything then in commercial production, and demonstrated that animation could be an authored artwork rather than a studio novelty.

    What followed

    McCay's insistence on full animation — every frame drawn, no shortcuts — became the ideal against which the American studio system measured itself for decades.

    Sources consulted

  • 1914 December 1914 (patent filed) Full record

    The cel process is patented and licensed

    Drawing moving figures on transparent celluloid sheets laid over a single painted background, held in alignment by registration pegs, eliminated the need to redraw static elements for every frame.

    United States Cel animation Technique and tools
    Artist or studio
    Earl Hurd and John Randolph Bray, Bray-Hurd Process Company
    Country or region
    United States

    Historical context

    Hurd filed the celluloid overlay patent in December 1914; Bray held complementary patents, and the two pooled them into a licensing company in 1915.

    Why it mattered

    This is the single most consequential production innovation in animation history. It cut labor dramatically, made backgrounds richer, and separated the moving from the static — a division that still structures the work.

    What followed

    The cel defined the look, cost and workflow of animation for roughly eighty years, until digital ink and paint replaced the physical sheet in the 1990s. Licensing fees also concentrated the American industry among firms that could afford them.

    Sources consulted

  • 1915 1915 (patent filed)

    Max Fleischer files the rotoscope patent

    A device projecting live-action film frame by frame onto a drawing surface allowed animators to trace recorded movement, producing naturalistic action at a fraction of the observational effort.

    United States Rotoscoping Technique and tools
    Artist or studio
    Max Fleischer, later Fleischer Studios
    Country or region
    United States

    Historical context

    Fleischer built the first version at home, filming his brother Dave in a clown suit. The patent was granted in 1917 and the technique debuted in the Out of the Inkwell series.

    Why it mattered

    It gave animation reliable access to human movement and introduced a lasting argument about the relationship between drawing and photography that the medium has never fully resolved.

    What followed

    Rotoscoping was used for realistic figures in features from the 1930s onward, revived for stylized adult animation in the 1970s, and reappeared as digital motion tracking and reference-based performance work.

    Sources consulted

  • 1919 November 9, 1919

    Felix the Cat debuts in Feline Follies

    A black cat with a plastic body and a detachable tail, capable of turning his own features into tools and vehicles, became the first globally merchandised animated character.

    United States Cel animation Short film
    Artist or studio
    Otto Messmer, Pat Sullivan Studio
    Country or region
    United States

    Historical context

    Messmer animated and largely designed the character while Sullivan owned and promoted the studio, a credit dispute that persisted for decades.

    Why it mattered

    Felix established the silent cartoon's central pleasure — a character whose body obeys graphic rather than physical logic — and proved that an animated figure could sustain an international licensing business.

    What followed

    Merchandising as a revenue stream, the star-character studio model, and the surreal transformation gag all became standard practice because Felix worked commercially.

    Sources consulted

  • 1928 November 18, 1928 Full record

    Steamboat Willie premieres with synchronized sound

    A seven-minute short in which action, music and effects are locked together frame by frame opened at the Colony Theatre in New York and made synchronized sound cartoons a commercial certainty.

    United States Cel animation Short film
    Artist or studio
    Walt Disney and Ub Iwerks, Walt Disney Studios
    Country or region
    United States

    Historical context

    It was not the first sound cartoon, but it was the first to treat synchronization as the point of the film rather than an accompaniment, using a metronome-based bar sheet to plan every accent.

    Why it mattered

    Sound gave animation something live-action could not match: absolute precision between image and score. Comic timing, musical structure and character rhythm fused into a single design problem.

    What followed

    Within two years every surviving American studio had converted to sound, musical scoring became the backbone of the cartoon short, and the bar sheet became a standard planning document.

    Sources consulted

  • 1937 November 5, 1937

    The Old Mill introduces the multiplane camera

    A vertical rig holding painted glass layers at different distances from the lens produced genuine parallax as the camera moved, giving flat artwork convincing depth.

    United States Cel animation Technique and tools
    Artist or studio
    Walt Disney Studios, camera developed by William Garity and colleagues
    Country or region
    United States

    Historical context

    The short was made specifically as a technical rehearsal, testing depth, weather effects, lighting and animal animation ahead of the studio's first feature.

    Why it mattered

    It solved the flatness that had limited animated staging and made atmospheric, cinematic camera movement possible in drawn animation.

    What followed

    Multiplane work defined the visual ambition of animated features for fifty years, and its logic was reimplemented in software once production moved to computers.

    Sources consulted

  • 1937 December 21, 1937 Full record

    Snow White and the Seven Dwarfs opens in Los Angeles

    The first American cel-animated feature premiered at the Carthay Circle Theatre after three years of production, combining multiplane depth, rotoscoped reference and sustained dramatic acting.

    United States Cel animation Feature film
    Artist or studio
    Walt Disney Studios
    Country or region
    United States

    Historical context

    The production consumed the studio's resources and required new training programs, story departments and character-analysis practices to sustain a long-form performance.

    Why it mattered

    It proved that audiences would accept animated characters in a feature-length emotional narrative, and it became the highest-grossing sound film released to that point.

    What followed

    Feature animation became a permanent commercial category, and the studio's approach to story development, character acting and production management became the industry model.

    Sources consulted

  • 1940 July 27, 1940

    A Wild Hare defines Bugs Bunny

    An earlier rabbit design was rebuilt as a relaxed, confident wisecracker who wins by remaining calm, establishing the character's voice, posture and comic method.

    United States Cel animation Short film
    Artist or studio
    Tex Avery, Leon Schlesinger Productions for Warner Bros.
    Country or region
    United States

    Historical context

    Avery's unit was pushing Warner animation toward faster timing, direct address to the audience and gags that acknowledged the artifice of the cartoon itself.

    Why it mattered

    It completed the American cartoon's turn from cuteness to attitude, and gave the studio the character that would define its identity for fifty years.

    What followed

    The self-aware, audience-addressing comic persona became a durable animation archetype, and Avery's exaggerated timing influenced comedy animation worldwide.

    Sources consulted

  • 1950 November 2, 1950 Full record

    Gerald McBoing-Boing wins the Academy Award

    A short about a boy who speaks in sound effects, told with flat color fields, floating backgrounds and radically simplified movement, won the Academy Award for Animated Short Film.

    United States Limited animation Award and recognition
    Artist or studio
    Robert Cannon, United Productions of America
    Country or region
    United States

    Historical context

    The film applied contemporary graphic design principles to animation, using empty space and abstraction where a conventional cartoon would supply detail.

    Why it mattered

    It legitimized limited animation as an artistic choice rather than a budget compromise, and it won the industry's highest honor doing so.

    What followed

    Its influence reached advertising, television titles and children's programming worldwide, and its economy of means made low-budget broadcast animation aesthetically defensible.

    Sources consulted

  • 1961 January 25, 1961

    Xerography replaces hand inking

    A modified photocopying process transferred animators' pencil drawings directly onto cels, eliminating hand inking and making a feature with dozens of spotted dogs economically feasible.

    United States Xerography Technique and tools
    Artist or studio
    Ub Iwerks, Walt Disney Studios
    Country or region
    United States

    Historical context

    Feature production costs had risen sharply, and the studio needed a way to reduce the most labor-intensive stage of the pipeline.

    Why it mattered

    It cut cost substantially and, as a side effect, left the animator's own line visible on screen — the first time audiences saw the drawing rather than a traced ink outline.

    What followed

    The scratchy xerographic line defined the studio's look for two decades and legitimized visible drawing as a stylistic choice, an idea that returned digitally in the twenty-first century.

    Sources consulted

  • 1990 November 16, 1990

    The first feature produced with digital ink and paint

    Scanned pencil drawings were colored, composited and output to film entirely within software, retiring the physical cel from feature production for the first time.

    United States Digital ink and paint Technique and tools
    Artist or studio
    Walt Disney Feature Animation with Pixar, using the Computer Animation Production System
    Country or region
    United States

    Historical context

    The system had been developed jointly over several years and was introduced gradually before being used for an entire feature.

    Why it mattered

    It removed the physical limits of stacked cels, allowed unlimited layers, digital camera moves and color effects, and eliminated the photographic degradation of multi-layer shooting.

    What followed

    Within a decade the physical cel was obsolete worldwide. The system's developers received an Academy scientific and technical award, and digital compositing became universal in drawn animation.

    Sources consulted

  • 2004

    American studios close their hand-drawn feature units

    After a run of underperforming drawn features, the largest American studios converted or shut their traditional animation departments and moved feature production entirely to computer animation.

    United States Cel animation Studio and institution
    Artist or studio
    Major American animation studios
    Country or region
    United States

    Historical context

    Executives attributed the box-office gap to technique rather than to material, a reading many artists and historians have since disputed.

    Why it mattered

    It ended roughly seventy years of continuous American hand-drawn feature production and displaced a large body of specialized craft knowledge.

    What followed

    Hand-drawn feature animation continued in Europe and Japan and returned to American screens only intermittently, while drawn techniques survived in television, independent work and hybrid rendering.

    Sources consulted

  • 2012 November 2, 2012

    Paperman renders a drawn line in three dimensions

    Software developed for the short allowed artists to draw strokes over computer-animated characters, with the lines following the underlying three-dimensional surfaces through motion.

    United States Hybrid live action Short film
    Artist or studio
    John Kahrs, Walt Disney Animation Studios
    Country or region
    United States

    Historical context

    The project was undertaken to test whether the expressiveness of hand drawing could be combined with the spatial control of computer animation.

    Why it mattered

    It reopened the question the industry had considered settled in 2004, showing that drawn and computed animation were complementary rather than competing methods.

    What followed

    Line-based and painterly rendering entered mainstream feature production, and the short won the Academy Award for Animated Short Film.

    Sources consulted